The Zhou Dynasty is the third historical campaign of Emperor: Rise of the Middle Kingdom.
When a ruler does not retain the Mandate from Heaven, the reign will surely end. Thus it is that the mighty family of Zhou has been victorious in battle, and now rules supreme over the fertile valleys and rough peaks of the Yellow River basin. Truth be known: though the Shang people left us much painstakingly crafted bronzeware, their rulers lost their heavenly madate. It is now time for change and progress -- and time for the Zhou!
This campaign introduces the vast majority of other items to the game, as well as some military invasions and new features. In the first mission, the player will build up a capital city and conquer other cities using their military. The player will then build up a Salt industry before moving to create a military outpost in the desert to stop the Xiongnu invasions.
After these exploits, another capital city will be constructed before the player heads south to the Yangzi River again, where they will learn about Confucianism and Daoism. Finally, the player will build the first section of the Earthen Great Wall during a period of great strife for China. In the last mission, the player will build a Grand Temple Complex for a local king.
The missions begin during the Bronze Era, but the kingdom eventually moves to using Iron by the end of the campaign, signalling the Iron Era. Although Iron becomes available during Handan, they will still be using Bronzeware: however, this commodity falls out of fashion during Lingshou and the player will begin to learn about Lacquerware. With the introduction of Lacquerware, Iron becomes a commodity only for building military forces.