Food and Goods is a gameplay mechanic in Pharaoh.
In addition to having access to services, housing require access to goods and services.
Each citizen living in a house eats one quarter of a unit of food per month (3 units per year). Building a Temple Complex of Bast or an Altar to Sebek for the temple complex of Osiris reduces this consumption rate to one fifth of a unit of food per month (2.4 units per year). If there are more types of food, then total consumption is identical and consumption is divided among the food types being consumed (for example, a resident living in a palatial estate consuming grain, meat, and fish consumes 1 unit of each per year).
There are many food types in Pharaoh: various crops, fish, farmed meat, and game meat. Citizens have a preference for the types of food they consume. In order, this is:
- Game Meat
Citizens do not become unhappier if they don't have access to preferred food types; the list of preferences is only pertinent to the order in which they consume their food assuming multiple types are stored in their houses. All types of food are consumed at equal rates and grant the exact same benefits of evolving housing and preventing disease.
Houses that eat only one type of food (common residences or worse) will consume whatever food is closest to the top of the list only; other types of food are left untouched until the most preferred food is completely consumed.
Houses that eat two types of food (modest estates or worse) consume the first two preferred foods at the same rate; houses that eat three types of food (palatial estates) eat the first three preferred foods at the same rate. Any food types that are present in addition to the preferred foods are untouched until the preferred foods are consumed first.
For example, a palatial estate has access to grain, meat, chickpeas, and fish. The grain, meat, and chickpeas are consumed until they run out before the estate's residents begin eating the fish.
Each house may hold up to four types of food, and can hold six units of food per person living in the house.