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This is the article on the first mission of Deir el-Medina. If you are looking for the article on similarly named missions, see Deir el-Medina.

Deir el-Medina
Thutmose in the Valley
Era
Mission Info
Starting Year
1490 BC
Starting Funds
Very Easy: 16000 Db
Easy: 8000 Db
Normal: 8000 Db
Hard: 8000 Db
Very Hard: ? Db
Mission Navigation
Next

Deir el-Medina, referred to as Thutmose in the Valley, is a mission found in Cleopatra: Queen of the Nile.

Briefing Edit

After many brilliant victories on distant battlefields defending the lands and people of Egypt, Pharaoh Thutmose, as all must eventually, has turned his thoughts to preparations for his travel into the afterlife. To ensure that this journey is successful, Pharaoh wishes you to begin construction of his tomb at your earliest convenience. Establish a village on the west bank of the Nile to provide a pool of capable workers. Locate a suitable site for his tomb in the cliffs to the west of the village. You will need skilled stonemasons to cut the tomb's many chambers from the rock, and talented artisans to plaster and paint the rooms.

To provide light for the workers laboring in the far recesses of the tomb you will need to establish lamp maker shops. Supply the lampmaker with pottery and imported oil for the fuel. Plant fields of henna to provide a source of dye for brilliant colors the paint makers will need.

Goals Edit

  • Culture Rating of 35
  • Prosperity Rating of 40
  • Monument Rating of 13
  • Kingdom Rating of 65

Summary Edit

In the first mission of the Cleopatra expansion pack, you have been tasked with building a new tomb for Pharaoh Thutmose as an alternative to normal pyramids to house leaders.

This is a huge map, with plenty of space to build everything needed to support the city. However, the entry and exit points are on the Eastern bank, for which no resources are present, necessitating the need to place Ferry Landings to cross to the other side of the Nile, where a huge amount of floodplain is available. This side must be colonised, as this is where the monuments are placed. Be careful not to block in the very narrow land channel between the two floodplains, otherwise your settlement will stagnate.

It is recommended to use small statues to block in the predator spawn points. The Scorpions present on this map can, and will, travel all the way to your main settlements, which will disrupt services. This is important, as there are many requests upon the city for goods that the city can produce, with extremely limited time in order to fulfil most of them: some requests actually require the importation of the requested good from a trade partner. While doing this, search for a place to build the Small Royal Burial Tomb, but be aware: if this mission is being played as part of the campaign, placing the monument in the wrong place will affect future missions in this area. The larger tombs can only be placed in specific locations, so ensure the monument here is placed in the correct location to avoid problems.

In terms of money making, there are plenty of money making sources. Many trading cities will purchase goods such as Lamps, Paint and Linen, all of which will contribute to keeping the city afloat. Beer can be exported, but is limited, due to the required Barley being available only from importation. In return, some of the cities, particularly distant or port cities, are required to import Oil, a very rare and expensive raw material, which is required in a Lamp Maker to produce Lamps needed in the monument. Do note that some of the burial provisions for the monument need to be imported and are quite expensive.

There is no military action here, nor are there requests for troops, so the military tab is disabled here. Tomb Robbers may attempt to rob burial provisions from the monument, so ensure the opening into the cliffs is protected with Police Stations.

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