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City Life

From City-Building Games Wiki

Template:Infobox VG City Life is a real-time strategy game that lets the player create a modern city. It is the first modern city-building game to allow the player to work in full 3D environment. The game is by French developer Monte Cristo. It is published in France by Focus, in Germany and the UK by Deep Silver and in North America by CDV. It was released in May 2006.

City Life allows players to zoom in and see every little bit of detail. The placement method allows buildings to be placed at an angle, which is not something that has been seen before in such games.

More recently, the game has been criticized for lack of many detailed elements, such as weather, disasters, and more "in depth" user control. The suggested retail price has dropped from US$40 to US$20 since the game was released.

Monte Cristo is currently working on a City Life successor, currently internally codenamed Cities Unlimited.

Contents

[edit] Summary

City Life continues the very long tradition of city-building simulation games that was originally started by Will Wright's SimCity series by allowing the player to customize their urban city's roads, buildings, finances, ordinances and much more. City Life utillizes a three dimensional game engine in displaying cities, and also includes the requirement to satisfy six different socioeconomic groups within the city, an essential part of gameplay. The six groups include: The Elites, Suits, Radical Chics, Fringe, Blue collars and Have-Nots.

[edit] Classes

File:City Life Class Diagram.svg
Class relationship diagram

In game, the six classes are depicted in a circle. Clockwise from the top are Elites, Suits, Blue Collars, Have-Nots, Fringes, and Radical Chics. Each class can tolerate the two adjacent to it, but is hostile towards the three across the circle. Further, the income generated by businesses focusing on each class is indicated by its height on the circle, Have-Nots generating the least and Elites generating the most. Lastly, the left side of the circle favors education while the right side favors safety (e.g. police and fire department coverage). The higher classes are of course more demanding.When a city is founded, only Fringes, Have-Nots, and Blue Collars will settle there. The Suits must be attracted by having good conditions for the Blue Collars, the Radical Chics are attracted by good conditions for the Fringes, and the Elites are attracted by good conditions for the Suits and Radical Chics alike. Due to the literal class warfare, if classes that dislike each other live near each other, they will start riots and make complaints. Much of the gameplay focuses on arranging your city so that this will not occur.

Every business will employ a specific mix of classes; the earlier, less profitable buildings may employ only one class, e.g. six fringe, but later buildings require a mix of several classes to reach their full potential. Thus, a successful city must manage a population of each of the classes.

As their name indicates, The Elite community brings together the most powerful and wealthiest segments of the population. They're also the most demanding. They have no problems with either the Radical Chics or the Suits beliefs and behavior. The Radical Chics are in the upper ranks of high-income individuals (compare Creative class). They are very close to the artistic and creative world and have liberal views and disposition. They are attracted by both the Fringes and Elites lifestyle. The Suits are a fairly wealthy community which moves in the industrial circles in your city. Broadly speaking, they are generally managers of business. The Suits generally like the near proximity of Blue Collars and Elites.

The Fringes are artists with moderate incomes who are therefore usually fans of cultural activities. They also lean towards the liberalistic views of the world. The Blue Collars work in the industries of your city and have revenues close to or the same as the fringe. They represent the typical suburban family with traditional values. The Have-Not community is at the crossroads between the artistic and the industrial worlds. They are also lowest on the scale of power, representing the poor people of your city.

[edit] Economy

City Life has a very basic economy, compared to SimCity. As opposed to SimCity 4, City Life has an easier, less complicated way of generating revenue. City services and tax revenue are the base of income in the game, while large businesses and extreme building sprees decrease revenue.

Revenue-generating buildings

  • Power plants $200-$2,000 in revenue
  • Waste Management $1,500-$3,000

Revenue-decreasing acts

  • Large businesses $500-$2,000 in losses
  • Building sprees (building too fast) $400-$2,500
  • Parks/Plazas $120-$800
  • Unsuccessful businesses $50+

[edit] Technical Issues

Technical support for City Life may be hard to find online, as the Monte Cristo website offers very little technical information about their products. One source for technical information can be found on an Atari website at http://www.gr.atari.com/index.php?pg=product&id=334 (although much of the site is in written Greek, the game-related information is in English).

[edit] Startup problems

Many users seem to have a problem getting the game to actually play. Sometimes before the game loads to 100%, the game crashes to the desktop which is most likely to occur if the video card does not meet City Life system requirements.Template:Fact To date, Monte Cristo has yet to officially rectify the problem. Also, the game has compatibility issues with Windows Media Center XP, the recently released Windows Vista, and old video card driversTemplate:Fact.

[edit] Expansions

[edit] World Edition

A City Life expansion pack, dubbed City Life: World Edition, was released on December 30, 2006 online and on January 15, 2007 in stores. World Edition features landmarks around the world, including the Eiffel Tower and the Sears Tower.
Additional content includes:

  • Building Creation Tool
  • 100 new buildings, totaling the number of buildings at 300.

[edit] Download

On December 30, 2006, registered game users received an advertising e-mail, listing the price of the game at $19.99 US (£9.99 UK). The game is now available for download at the City Life website through a Pay Pal payment[1]. The website does not give further information about the file size or extra updates in the expansion, if there are any.

City Life Deluxe Website

[edit] 2008

On August 30, 2007, Monte Cristo and Focus announced an upcoming second expansion pack for City Life entitled City Life 2008, saying the expansion would include "60 more buildings, bringing the total to 360, including famous structures such as St Pauls Cathedral, Royal Opera etc... New scenarios, 10 new maps, and an updated version of the editor allow you to import satellite maps, as well as import from applications such as World Machine, or GeoControl." The official release date for the expansion pack was November 10th, 2007. [2] As of November 16th, 2007, the release date is November 23th 2007.

[edit] Screenshot gallery

[edit] Day and night cycle

City Life features different time of the day: day, dawn, dusk and night that can be chosen or left as a cycle by clicking on the current highlighted time of day. One of its new features is the reflection of buildings on water.

[edit] References

Other References

[edit] External links

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